Circle of The Flame – Druid

Druids in this circle believe all life is equal with destruction and you can not have one without the other. These druids do not believe in mindless destruction but rather composed destruction such as burning a field to bring more life in the next crop.

They focus on the stability of life rather than the holiness of life. Through this path one heals those around them in a way many have not seen before, using fire as their path to renew rather than destroy.

Flaming Renewal

2nd-level Circle of Embers feature

You gain a number d8’s equal to your spell casting ability modifier. As a bonus action you may use one flaming renewal die to heal an ally within 60 feet of you that you can see for the amount rolled + your spellcasting ability modifier. You may only roll one flaming renewal die per turn. You regain all expended flaming renewal die after a long rest. At level 6 they turn into d10’s and level 10 they turn into d12’s.

Natural Recovery

2nd-level Circle of Embers feature

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

3rd-level Circle of Embers feature

Druid LevelSpells
3rdScorching Ray, Wither and Bloom (Fire not Necrotic)
5thAura of Vitality, Life Transference (Fire not Necrotic)
7thFire Shield, Blight (Fire not Necrotic)
9thHoly Weapon (Fire not Radiant), Wall of Stone

Mending Adept

6th-level Circle of Embers feature

Whenever an ally within 60 feet of you that you can see takes damage from an attack, you may use your reaction to use a flaming renewal die on them. You may use this feature even if you already used a flaming renewal die on your last turn.

Fiery Beasts

9th-level Circle of Embers feature

You gain the ability to cast spells in beast form (spells cast while in wild shape forgo verbal, somatic and material components). Additionally when you use wild shape, beasts you turn into have the effects of the Fire Shield spell.

Touch of Cleansing

14th-level Circle of Embers feature

Once per long rest you can touch yourself or an ally as an action to restore hit points equal to half of the target’s max hit points and cure them of all poisons and diseases.

Reply comment

Your email address will not be published. Required fields are marked *